![]() ![]() I also didn’t realise I had all 7 sections of the encrypted message within the AstroTool database. This for me was bloody annoying as I thought I was quite thorough in searching for all collectible objects. I completed the game in 6 hours and managed to collect all but two of the lore items through the game. I was pleased to see a mid-credits scene which makes me think there could be a possible sequel in the works. I won’t give away spoilers, but I felt the ending was emotional yet satisfying and left me thinking for a little while. ![]() This intensity drives you forward to complete the tasks ahead quickly so you can try to help those people in their plight. You really do feel connected to those people, and ultimately as you progress the story, the time between when those events occurred, and your own actions almost catches up to each other. The story was compelling and engaging, and when you start to see the relationships and events within the holographic projections, you start to feel the emotion and gravity of those characters as they were working towards the time of the blackout. There is over 3 hours of original music created for this game and it’s well worth listening to, especially the credits music. The music of each scene is fantastic and really helped you to immerse into the situation and the surroundings. I only got stumped on a couple of the puzzles through the game, and those required a bit of backtracking to make sure I didn’t miss anything. For example, to fix the broken ladder, I had to go back down to a lower level, shift a ladder on wheels onto a platform, raise this up a level and then drag the ladder to the wall. You will be faced with challenges and puzzles to solve, such as a broken ladder, and you’ll need to think about the things you may have walked past earlier to solve the problem. This is integral to the game’s story and unlocks as you progress, with the final piece falling into place just as you are connecting all the plot points together and work out exactly what’s happened at the end of the game. In the database screen you also notice an encrypted transmission that’s missing 7 parts. These are stored in the tool for you to read at your leisure and give a good insight into the deeper story. Scanning these will add a log to your database and there are several items you can collect in each scene that will give backstory to the situation and people involved. No pressure! Once outside the initial building, you will come across items highlighted in blue. You start to get a feeling of isolation and that you’re the mission’s last hope. As you progress, you’ll find upgrades to open more features such as a scanner, cutting tool and other interfaces. You use your AstroTool to confirm contact with Claire and this becomes your mission log. It’s at this point you areĬontacted through voice comms by Claire, and your callsign is Fortuna One. Spacesuit, the game switches to third person view. This and didn’t notice it in subsequent play sessions. ![]() There’s a tiny delay before the character moves, however I quickly got used to TheĬontrols feel a little sluggish when moving around. Person view and the game runs very well, even with my 2013-specced PC. Intensity to get things done whilst learning the game. Off on Earth in a sandy outpost where it’s explained you must prepare the rocketįor launch as there is a dust storm approaching, so straight away there’s an
0 Comments
Leave a Reply. |